Hi Windrider. I recognize that username from PSX-Scene, and assume that you are the same person (like I use 'dlanor' on most sites).windrider wrote:Hey dlanor
Yes, that matches the information I've already gathered.I am not sure what too tell you. I do know there isn't much documentation if any on ps3.netserver gui, as I can't find either.
I know the ps3server.exe is by DeanK - mulitman , and aldostools made the gui I think.
And it's questionable if such networking belongs in a 'beginners' guide anyway...Cyan over on gbatemp.net has the multiman beginners guide, but I don't see anything about the ps3 server in it
I do like mmCM itself, but I can't say the same for a server that still hasn't worked for me.I do like the newer version in the latest mmCM 4.02
Sorry, but I don't understand what you mean here.Once you have the PS3 Net Server first running on your pc
Then run it on PS3
I suppose it 'should' do so, but in my attempts this never happens.It will first create folders in your Shared Folder that you have on your PC
------ snip ----- re: list of standard mmCM folders for external content (also used internally on hdd0)NOTE 2: For best compatibility with remote content, the following content folders are automatically created in the root folder served by ps3netsrv:
For the networked folder I assume so, but corresponding folders on normal drives do allow gameplay.! - PSPISO - for PSP games in ISO/CSO format
(NOTE: Currently used ONLY for storing backups and not to play games)
Yes, that should work fine as mmCM remains in control throughout that process (unlike when running games).! - PKG - for installable package files (.pkg)
(NOTE: You can install packages from remote host in File Manager mode)
If I ever got to that point I'd have no problem. But here nothing is created, clearly because no connection was established.After that is created, I then copied ISO 's into what Folders I wanted and then refreshed the content on the PS3 using mmCM
For my LAN you are wrong, since I don't use the common LAN prefix of "192.168.1" but instead use "192.168.10" for the first three IP number groups.Is this correct 'net_host0 - 192.168.10.64:38008' for you? I would think it should be 'net_host0 - 192.168.1.64:38008' or am I wrong.
And I use Windows XP Pro, and still haven't seen this server respond to anything from the PS3.I myself am Using Windows 7, but I really have no issues with the PS3 Net Server.
dlanor wrote:Hi Windrider. I recognize that username from PSX-Scene, and assume that you are the same person (like I use 'dlanor' on most sites).windrider wrote:Hey dlanor
I do like the newer version in the latest mmCM 4.02
I do like mmCM itself, but I can't say the same for a server that still hasn't worked for me.
And as you know I'm not a newb at these things.
In fact, a network host implementation was one of my first major contributions to uLaunchELF. (In v3.41c)
So it's really ironic that I now can't make a newer such implementation work at all, as a normal user...
Once you have the PS3 Net Server first running on your pc
Then run it on PS3Sorry, but I don't understand what you mean here.
Sorry, as always. I meant that you start the nethost link in mmCM Settings as pictured belowFor my LAN you are wrong, since I don't use the common LAN prefix of "192.168.1" but instead use "192.168.10" for the first three IP number groups.
So my main computer is 192.168.10.64, the PS3 is 192.168.10.99, and all other LAN units also use IP's within that range.
(3 PS2s, 2 more PCs, 2 media players and 1 IP telephone, in addition to the router of course which uses 192.168.10.1).
Ok, that is why I was asking, just to make sure that is your correct IP ( not that I thought you were wrong)And I use Windows XP Pro, and still haven't seen this server respond to anything from the PS3.
I must be missing something basic here, but I still have no clue as to what that might be...
Best regards: Ronald Andersson (aka: dlanor)
No more surprised than I was at having this problem, with what is really a very basic network usage.windrider wrote:I agree, you are definitely not a newb at any of this stuff. I was surprised when I saw your post about this issue.
I've done that, with no effect... However, I never expected any direct communication to result from doing it, as I don't see this as an activation command, but as a host client configuration. This just tells mmCM the address and port of the server, but doesn't initiate any communication.Sorry, as always. I meant that you start the nethost link in mmCM Settings as pictured below
I assumed you were just confirming the facts too, which is essential to do in cases like this.Ok, that is why I was asking, just to make sure that is your correct IP ( not that I thought you were wrong)
Yes, that's definitely needed, though he might be too busy with other developments to spend time on documentation.It sure would be nice if DeanK would write up a documentation or guide on PS3netsrv, as even in the directions for Mac users
I've used both commandline batch methods and the GUI, with equal lack of results...(Note: when using wine, we recommend to run directly the command line ps3netsrv.exe and not the gui).
I haven't found any official instructions either, but a post in these forums gave the tip of using a small batch script to launch the main binary, thus skipping the use of the GUI altogether. And that post stated that the only content you need in such a script is this:There is no command line instructions, anywhere that I could find.
ps3netsrv.exe . 38008
The Windows firewall is not a problem in my case, since it is completely disabled, and no other firewall is obstructing this traffic either.I tested using the ps3netsrv_GUI from mmCM 4.02.00 and Windows XP Pro. I couldn't get a connection from the PS3 to my pc, and/or it was not showing on the ps3netsrv_GUI on my pc that it was connected.
I then tried the ps3netsrv_GUI from mmCM 4.01.00 and I also unblocked ps3netsrv_GUI on the Windows Firewall in WinXP
That's interesting... I suppose I should try to find that version too then.This version in mmCM 4.01 shows the connection
I've waited hours (while doing other stuff of course), and here it has never happened.But first it created my Folders in C:\PS2SMB. It did take a minute or so for this too happen.
That's been done countless times with the server I have, so I think the other server is my only hope.If you see nothing happening, try restarting mmCM
I don't use the same folder for these things (they need differing subfolder structures anyway), but have created a new folder just for this PS3 usage, currently storing it as "F:\PS3_ROOT".Also I have my C:\PS2SMB set up the same as in OPL V0.8 guides
for Windows XP
Sounds good... I just hope I can get there myself with that server version.This is what I have tested so far. The ps3netsrv created the FOLDERS on my laptop, and the connection was of course working thus far.
Functionality of the transferred files (and thus the transfer reliability) is an entirely different issue, which i am not yet concerned with.I haven't actually tested any files in the folders, as my Laptop has small hdd and I didn't have any files on it. I will have to copy some over and then test from the different folders to see if anything is working.
Perhaps, but that can not be the problem in my case, since I don't use that firewall.Ok, I copied an ISO to PS3ISO, and this time using the ps3netsrv from mmCM 4.02.00 and it worked. The ISO showed up under Games Category in XMB
The only thing about the ps3netsrv from mmCM 4.02.00 is it doesn't show the connection to the PS3. But obviously working, as my game showed up.
So I am thinking when I unblocked the ps3netsrv_GUI from WinXP Firewall, that did the trick.
Usage: ps3netsrv rootdirectory [port] [whitelist]
Default port: 38008
Whitelist: x.x.x.x, where x is 0-255 or * (e.g 192.168.1.* to allow only connections from 192.168.1.0-192.168.1.255)
Using VPN or similar methods to make the connection over a longer distance has no influence at all on the validity of a basic connectivity test.coveman wrote:I personally tested ps3netsrv and mM and connected to a friend's PC on the other side of the globe and played a DVD ISO from his shared ps3netsrv folder.
How improper can it be when FTP and UPNP work perfectly between the same two machines...?It all comes to proper setting of your PC/network.
Done.If you don't see any incoming connection message then make sure that your router or PC firewall doesn't block the port (or ps3netsrv.exe) to your PC.
dlanor wrote:How improper can it be when FTP and UPNP work perfectly between the same two machines...?
So I really don't think it "all comes to" my basic network setup. There has to be more to it.
I'll make some tests as suggested, to see if the server can in fact respond at all, but there is no guarantee it will even reply to a telnet call, since that won't be using the protocol expected. And in any case, I won't get any visual response from the server I'm currently using, beyond a possible telnet reply, since windrider already confirmed that this version has no visual feedback even when it is working. So I'd better get hold of that older version too, so I can see responses on the PC where the server is running.coveman wrote:Try to use different ports on both sides (like 11222 or 8090 or something else). If you have another PC around - try to telnet to the ps3netsrv PC to make sure that all is fine on the PC side of things.
telnet 192.168.10.64 38008
and see if you'll get a connection. Change the port of ps3netsrv to something else and try to telnet again to the new port (just in case this port is used by some other PC app).
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