windrider wrote:I agree, you are definitely not a newb at any of this stuff. I was surprised when I saw your post about this issue.
No more surprised than I was at having this problem, with what is really a very basic network usage.
Setting this up should have been easy, but for me it has proven impossible so far.
Sorry, as always. I meant that you start the nethost link in mmCM Settings as pictured below

I've done that, with no effect... However, I never expected any direct communication to result from doing it, as I don't see this as an activation command, but as a host client configuration. This just tells mmCM the address and port of the server, but doesn't initiate any communication.
(At least it doesn't do so here.) I've had this defined the same way for several days (and repeated setting it too), using the IP of my main PC and the same port number as defined for the PC program (38008).
I expected the real activation of the host client in mmCM to come when I either browse into a net_host entry in the file manager, or when I unfold one of the net_host related icons in the main mmCM GUI (like the one in the 'Retro' column). But none of those methods have given me any results either.
Ok, that is why I was asking, just to make sure that is your correct IP ( not that I thought you were wrong)
I assumed you were just confirming the facts too, which is essential to do in cases like this.
It sure would be nice if DeanK would write up a documentation or guide on PS3netsrv, as even in the directions for Mac users
Yes, that's definitely needed, though he might be too busy with other developments to spend time on documentation.
(A very common problem with all fast-paced development)
(Note: when using wine, we recommend to run directly the command line ps3netsrv.exe and not the gui).
I've used both commandline batch methods and the GUI, with equal lack of results...
There is no command line instructions, anywhere that I could find.
I haven't found any official instructions either, but a post in these forums gave the tip of using a small batch script to launch the main binary, thus skipping the use of the GUI altogether. And that post stated that the only content you need in such a script is this:
- Code: Select all
ps3netsrv.exe . 38008
The "." before the port number is in fact the path specification, as this post also described putting the server binary and that script inside the folder to be shared, which is quite smart as it makes the entire folder portable (since "." means current path, wherever that may be).
But I still get the same non-result with this method as with all others I have tried.
I tested using the ps3netsrv_GUI from mmCM 4.02.00 and Windows XP Pro. I couldn't get a connection from the PS3 to my pc, and/or it was not showing on the ps3netsrv_GUI on my pc that it was connected.
I then tried the ps3netsrv_GUI from mmCM 4.01.00 and I also unblocked ps3netsrv_GUI on the Windows Firewall in WinXP
The Windows firewall is not a problem in my case, since it is completely disabled, and no other firewall is obstructing this traffic either.
The only traffic blocking present which can affect my PS3 is that my router is configured to deny it access to the WAN port, making it unable to reach Internet. As I still haven't seen any absolute confirmation of truly safe methods of blocking access to Sony servers (who want to kill all homebrew), I've felt forced to block the PS3's Internet access completely. But that should have no influence at all on local traffic, nor does it, as both FTP and the PS3 media server work fine.
This version in mmCM 4.01 shows the connection
That's interesting... I suppose I should try to find that version too then.
But first it created my Folders in C:\PS2SMB. It did take a minute or so for this too happen.
I've waited hours (while doing other stuff of course), and here it has never happened.
But I suppose it might be different with that older server version, which I've not yet downloaded.
If you see nothing happening, try restarting mmCM
That's been done countless times with the server I have, so I think the other server is my only hope.
Also I have my C:\PS2SMB set up the same as in OPL V0.8 guides
for Windows XP
I don't use the same folder for these things (they need differing subfolder structures anyway), but have created a new folder just for this PS3 usage, currently storing it as "F:\PS3_ROOT".
As for the fileshare configuration, that obviously doesn't apply to this server usage, since the server never uses SMB protocol, but only uses its own non-standard methods. So the ps3netsrv program should be granted access to anything the currently logged in user has access to, since that is the account under which the ps3netsrv.exe is launched. (That's exactly how it works with PS2Client host protocols too.)
This is what I have tested so far. The ps3netsrv created the FOLDERS on my laptop, and the connection was of course working thus far.
Sounds good... I just hope I can get there myself with that server version.
I haven't actually tested any files in the folders, as my Laptop has small hdd and I didn't have any files on it. I will have to copy some over and then test from the different folders to see if anything is working.
Functionality of the transferred files (and thus the transfer reliability) is an entirely different issue, which i am not yet concerned with.
First I must have a working connection, since that is the basis of everything else.
Fortunately I do have FTP to fall back on, so I'm not in any way dependent on this host server.
Ok, I copied an ISO to PS3ISO, and this time using the ps3netsrv from mmCM 4.02.00 and it worked. The ISO showed up under Games Category in XMB
The only thing about the ps3netsrv from mmCM 4.02.00 is it doesn't show the connection to the PS3. But obviously working, as my game showed up.
So I am thinking when I unblocked the ps3netsrv_GUI from WinXP Firewall, that did the trick.
Perhaps, but that can not be the problem in my case, since I don't use that firewall.
I know for a fact that nothing blocks the PS3 traffic, except with regard to Internet, from which it is completely blocked.
In any case, as I see it a server with visible feedback to its user is vastly superior to a version without such feedback, so I'm definitely going to find and download the version from that older mmCM release package.
And while we haven't yet found a solution for this problem of mine, I still want to thank you for your efforts on my behalf.
I really appreciate it.

Best regards: dlanor