ps3netsrv from mmCM release doesn't work at all for me !

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ps3netsrv from mmCM release doesn't work at all for me !

Postby dlanor » Fri Mar 09, 2012 4:51 pm

I've been out of the PSx circles for quite some time, for various reasons, but have recently come back to this hobby again, though with lots of catching up to do. For example, my old multiMAN version was 2.03, running on CFW 3.55 kmeaw.

Several days ago I installed mmCM 4.02.00 on my PS3 and as expected almost everything worked fine within the limits of this firmware, except for one thing. I was completely unable to make the ps3netsrv server respond in any way to anything done in multiMAN. And I should add that I have no problem at all in accessing the PS3 from the same PC using FTP, and with older versions of multiMAN and its net_host server I also had no problem, except that it was a bit primitive with its single-drive sharing ability (a trait apparently kept in newer versions too). But at the time I ascribed this total failure partly to possible Cobra dependencies and partly to the total lack of anything resembling documentation for this server. (eg: It has a config file never mentioned in any text I've found, and neither is there any mention anywhere of its weird 'whitelist' usage. Not even its purpose is mentioned anywhere.)

Then a few days ago I went to a local console shop and bought a Cobra USB device, after which I downloaded and installed the latest Cobra USB firmware v5.00 in it and also installed the Cobra PS3 firmware 3.55 on the console. After this I tested some of the new Cobra-exclusive features, such as PS2 support on my slim PS3 which never had any before (it may be buggy, but it works for some things). And I used the multiMAN FTP server to move lots of stuff from a PC to the PS3, thus verifying that networking as such is still no problem with the new PS3 setup.

However, all attempts to use the ps3netsrv program on a PC and to access that server as net_host0 from multiMAN have failed completely.
Beyond its startup message the server GUI never adds anything more to its display, and at the multiMAN end all that happens when I try to open the defined net_host entry in the device list of the file manager (shown correctly as "net_host0 - 192.168.10.64:38008"), is that I get an empty listing with just the top ".." entry visible. This clearly means that no connection was achieved, though I really would have preferred a distinct error message for such cases.

I have tried this with lots of variations, both with and without the GUI, using the batch file method to start the main server exe with arguments as suggested in these forums, and both with and without that weird undocumented CFG file.

No matter what I do, the functionality of this server still eludes me. It simply does not respond at all, to anything I do...

I'd appreciate it if someone could point out what I'm missing, even if just by pointing me in the direction of some real documentation on this server, which I have so far been unable to find.

Best regards: Ronald Andersson (aka: dlanor)
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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby windrider » Sat Mar 10, 2012 12:23 am

Hey dlanor

I am not sure what too tell you. I do know there isn't much documentation if any on ps3.netserver gui, as I can't find either.
I know the ps3server.exe is by DeanK - mulitman , and aldostools made the gui I think.

Cyan over on gbatemp.net has the multiman beginners guide, but I don't see anything about the ps3 server in it

I do like the newer version in the latest mmCM 4.02

Once you have the PS3 Net Server first running on your pc

Then run it on PS3

It will first create folders in your Shared Folder that you have on your PC

NOTE 2: For best compatibility with remote content, the following content folders are automatically created in the root folder served by ps3netsrv:

! - BDISO - for Blu-ray movie titles in ISO format

! - DVDISO - for DVD-Video titles in ISO format

! - PS3ISO - for PS3 games in ISO format

! - PSXISO - for PS1/PSX games in ISO or CUE+BIN format

! - PSPISO - for PSP games in ISO/CSO format
(NOTE: Currently used ONLY for storing backups and not to play games)

! - PS2ISO - for PS2 games in ISO format
(NOTE: Currently used ONLY for storing backups and not to play games)

! - MUSIC - for audio files in MP3 format

! - PICTURE - for image files in JPG/PNG format

! - VIDEO - for supported video files

! - ROMS - for supported RETRO games (gen/fba/vba/snes/fceu emulator subfolders)

! - PKG - for installable package files (.pkg)
(NOTE: You can install packages from remote host in File Manager mode)

! - GAMES - for PS3 games in folder/jb format
(NOTE: Currently used ONLY for creating/storing backups and not to play games)

After that is created, I then copied ISO 's into what Folders I wanted and then refreshed the content on the PS3 using mmCM

Is this correct 'net_host0 - 192.168.10.64:38008' for you? I would think it should be 'net_host0 - 192.168.1.64:38008' or am I wrong.

I myself am Using Windows 7, but I really have no issues with the PS3 Net Server.
If we all are here to help others , then what exactly are others here for?

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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby dlanor » Sat Mar 10, 2012 1:24 am

windrider wrote:Hey dlanor
Hi Windrider. I recognize that username from PSX-Scene, and assume that you are the same person (like I use 'dlanor' on most sites).

I am not sure what too tell you. I do know there isn't much documentation if any on ps3.netserver gui, as I can't find either.
I know the ps3server.exe is by DeanK - mulitman , and aldostools made the gui I think.
Yes, that matches the information I've already gathered.

Cyan over on gbatemp.net has the multiman beginners guide, but I don't see anything about the ps3 server in it
And it's questionable if such networking belongs in a 'beginners' guide anyway...

I do like the newer version in the latest mmCM 4.02
I do like mmCM itself, but I can't say the same for a server that still hasn't worked for me.
And as you know I'm not a newb at these things.
In fact, a network host implementation was one of my first major contributions to uLaunchELF. (In v3.41c)
So it's really ironic that I now can't make a newer such implementation work at all, as a normal user...

Once you have the PS3 Net Server first running on your pc

Then run it on PS3
Sorry, but I don't understand what you mean here.

You seem to be saying that I should also run the server on the PS3, which is impossible as it's an x86 program.
So you must have meant something entirely different, which I'm not getting.

Please try to clarify exactly what you meant here.

What I saw as the logical thing to do, and which I therefore have done, is to try opening the nethost link in the mmCM file manager, after configuring it in the main GUI. But when I try opening that file manager entry, shown as "net_host0 - 192.168.10.64:38008", after first having started the server on the PC, nothing whatsoever happens. The PC program gives no indication at all of any connection, and the file manager simply opens a blank directory listing. (Clearly a dummy response after failed connection.)

It will first create folders in your Shared Folder that you have on your PC
I suppose it 'should' do so, but in my attempts this never happens.

NOTE 2: For best compatibility with remote content, the following content folders are automatically created in the root folder served by ps3netsrv:
------ snip ----- re: list of standard mmCM folders for external content (also used internally on hdd0)
I'm familiar with these folders as they also appear on some external USB drives, as well as the internal HDD, and I've used those folders successfully via the FTP server, which fortunately works fine (and very fast after the update I made to v04.02.01 today).

! - PSPISO - for PSP games in ISO/CSO format
(NOTE: Currently used ONLY for storing backups and not to play games)
For the networked folder I assume so, but corresponding folders on normal drives do allow gameplay.
And I assume the same holds true also for the PS2 and PS3 game folders.
It's probably not possible to keep the net_host client of mmCM working in parallel to a running game.

! - PKG - for installable package files (.pkg)
(NOTE: You can install packages from remote host in File Manager mode)
Yes, that should work fine as mmCM remains in control throughout that process (unlike when running games).

After that is created, I then copied ISO 's into what Folders I wanted and then refreshed the content on the PS3 using mmCM
If I ever got to that point I'd have no problem. But here nothing is created, clearly because no connection was established.

Is this correct 'net_host0 - 192.168.10.64:38008' for you? I would think it should be 'net_host0 - 192.168.1.64:38008' or am I wrong.
For my LAN you are wrong, since I don't use the common LAN prefix of "192.168.1" but instead use "192.168.10" for the first three IP number groups.

So my main computer is 192.168.10.64, the PS3 is 192.168.10.99, and all other LAN units also use IP's within that range.
(3 PS2s, 2 more PCs, 2 media players and 1 IP telephone, in addition to the router of course which uses 192.168.10.1).

I myself am Using Windows 7, but I really have no issues with the PS3 Net Server.
And I use Windows XP Pro, and still haven't seen this server respond to anything from the PS3.
I must be missing something basic here, but I still have no clue as to what that might be... :?:

Best regards: Ronald Andersson (aka: dlanor)
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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby windrider » Sat Mar 10, 2012 3:33 am

dlanor wrote:
windrider wrote:Hey dlanor
Hi Windrider. I recognize that username from PSX-Scene, and assume that you are the same person (like I use 'dlanor' on most sites).

Yes this is me

I do like the newer version in the latest mmCM 4.02
I do like mmCM itself, but I can't say the same for a server that still hasn't worked for me.
And as you know I'm not a newb at these things.
In fact, a network host implementation was one of my first major contributions to uLaunchELF. (In v3.41c)
So it's really ironic that I now can't make a newer such implementation work at all, as a normal user...

I agree, you are definitely not a newb at any of this stuff. I was surprised when I saw your post about this issue.

Once you have the PS3 Net Server first running on your pc

Then run it on PS3
Sorry, but I don't understand what you mean here.


Sorry, as always. I meant that you start the nethost link in mmCM Settings as pictured below

Image

For my LAN you are wrong, since I don't use the common LAN prefix of "192.168.1" but instead use "192.168.10" for the first three IP number groups.

So my main computer is 192.168.10.64, the PS3 is 192.168.10.99, and all other LAN units also use IP's within that range.
(3 PS2s, 2 more PCs, 2 media players and 1 IP telephone, in addition to the router of course which uses 192.168.10.1).


Ok, that is why I was asking, just to make sure that is your correct IP ( not that I thought you were wrong) ;)

And I use Windows XP Pro, and still haven't seen this server respond to anything from the PS3.
I must be missing something basic here, but I still have no clue as to what that might be... :?:

Best regards: Ronald Andersson (aka: dlanor)


I am going to set up my laptop that has Windows Xp pro and I will run PS3netsrv, and see if it connects with the PS3 mmCM Nethost

I will report back

It sure would be nice if DeanK would write up a documentation or guide on PS3netsrv, as even in the directions for Mac users (Note: when using wine, we recommend to run directly the command line ps3netsrv.exe and not the gui).

There is no command line instructions, anywhere that I could find.


UPDATE

I tested using the ps3netsrv_GUI from mmCM 4.02.00 and Windows XP Pro. I couldn't get a connection from the PS3 to my pc, and/or it was not showing on the ps3netsrv_GUI on my pc that it was connected.

I then tried the ps3netsrv_GUI from mmCM 4.01.00 and I also unblocked ps3netsrv_GUI on the Windows Firewall in WinXP
This version in mmCM 4.01 shows the connection

But first it created my Folders in C:\PS2SMB. It did take a minute or so for this too happen. If you see nothing happening, try restarting mmCM

Image

Image

Also I have my C:\PS2SMB set up the same as in OPL V0.8 guides
for Windows XP

http://opl.sksapps.com/index.php?opl=config_net.html

This is what I have tested so far. The ps3netsrv created the FOLDERS on my laptop, and the connection was of course working thus far.

I haven't actually tested any files in the folders, as my Laptop has small hdd and I didn't have any files on it. I will have to copy some over and then test from the different folders to see if anything is working.

Will report back again.

Ok, I copied an ISO to PS3ISO, and this time using the ps3netsrv from mmCM 4.02.00 and it worked. The ISO showed up under Games Category in XMB

The only thing about the ps3netsrv from mmCM 4.02.00 is it doesn't show the connection to the PS3. But obviously working, as my game showed up.

So I am thinking when I unblocked the ps3netsrv_GUI from WinXP Firewall, that did the trick.
If we all are here to help others , then what exactly are others here for?

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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby coveman » Sat Mar 10, 2012 11:11 am

I personally tested ps3netsrv and mM and connected to a friend's PC on the other side of the globe and played a DVD ISO from his shared ps3netsrv folder. It all comes to proper setting of your PC/network.

If you don't see any incoming connection message then make sure that your router or PC firewall doesn't block the port (or ps3netsrv.exe) to your PC.
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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby dlanor » Sat Mar 10, 2012 12:14 pm

windrider wrote:I agree, you are definitely not a newb at any of this stuff. I was surprised when I saw your post about this issue.
No more surprised than I was at having this problem, with what is really a very basic network usage.
Setting this up should have been easy, but for me it has proven impossible so far.

Sorry, as always. I meant that you start the nethost link in mmCM Settings as pictured below

Image
I've done that, with no effect... However, I never expected any direct communication to result from doing it, as I don't see this as an activation command, but as a host client configuration. This just tells mmCM the address and port of the server, but doesn't initiate any communication.
(At least it doesn't do so here.) I've had this defined the same way for several days (and repeated setting it too), using the IP of my main PC and the same port number as defined for the PC program (38008).

I expected the real activation of the host client in mmCM to come when I either browse into a net_host entry in the file manager, or when I unfold one of the net_host related icons in the main mmCM GUI (like the one in the 'Retro' column). But none of those methods have given me any results either.

Ok, that is why I was asking, just to make sure that is your correct IP ( not that I thought you were wrong) ;)
I assumed you were just confirming the facts too, which is essential to do in cases like this.

It sure would be nice if DeanK would write up a documentation or guide on PS3netsrv, as even in the directions for Mac users
Yes, that's definitely needed, though he might be too busy with other developments to spend time on documentation.
(A very common problem with all fast-paced development)

(Note: when using wine, we recommend to run directly the command line ps3netsrv.exe and not the gui).
I've used both commandline batch methods and the GUI, with equal lack of results...

There is no command line instructions, anywhere that I could find.
I haven't found any official instructions either, but a post in these forums gave the tip of using a small batch script to launch the main binary, thus skipping the use of the GUI altogether. And that post stated that the only content you need in such a script is this:
Code: Select all
ps3netsrv.exe . 38008

The "." before the port number is in fact the path specification, as this post also described putting the server binary and that script inside the folder to be shared, which is quite smart as it makes the entire folder portable (since "." means current path, wherever that may be).

But I still get the same non-result with this method as with all others I have tried.

I tested using the ps3netsrv_GUI from mmCM 4.02.00 and Windows XP Pro. I couldn't get a connection from the PS3 to my pc, and/or it was not showing on the ps3netsrv_GUI on my pc that it was connected.

I then tried the ps3netsrv_GUI from mmCM 4.01.00 and I also unblocked ps3netsrv_GUI on the Windows Firewall in WinXP
The Windows firewall is not a problem in my case, since it is completely disabled, and no other firewall is obstructing this traffic either.

The only traffic blocking present which can affect my PS3 is that my router is configured to deny it access to the WAN port, making it unable to reach Internet. As I still haven't seen any absolute confirmation of truly safe methods of blocking access to Sony servers (who want to kill all homebrew), I've felt forced to block the PS3's Internet access completely. But that should have no influence at all on local traffic, nor does it, as both FTP and the PS3 media server work fine.

This version in mmCM 4.01 shows the connection
That's interesting... I suppose I should try to find that version too then.

But first it created my Folders in C:\PS2SMB. It did take a minute or so for this too happen.
I've waited hours (while doing other stuff of course), and here it has never happened.
But I suppose it might be different with that older server version, which I've not yet downloaded.

If you see nothing happening, try restarting mmCM
That's been done countless times with the server I have, so I think the other server is my only hope.

Also I have my C:\PS2SMB set up the same as in OPL V0.8 guides
for Windows XP
I don't use the same folder for these things (they need differing subfolder structures anyway), but have created a new folder just for this PS3 usage, currently storing it as "F:\PS3_ROOT".

As for the fileshare configuration, that obviously doesn't apply to this server usage, since the server never uses SMB protocol, but only uses its own non-standard methods. So the ps3netsrv program should be granted access to anything the currently logged in user has access to, since that is the account under which the ps3netsrv.exe is launched. (That's exactly how it works with PS2Client host protocols too.)

This is what I have tested so far. The ps3netsrv created the FOLDERS on my laptop, and the connection was of course working thus far.
Sounds good... I just hope I can get there myself with that server version.

I haven't actually tested any files in the folders, as my Laptop has small hdd and I didn't have any files on it. I will have to copy some over and then test from the different folders to see if anything is working.
Functionality of the transferred files (and thus the transfer reliability) is an entirely different issue, which i am not yet concerned with.
First I must have a working connection, since that is the basis of everything else.

Fortunately I do have FTP to fall back on, so I'm not in any way dependent on this host server.

Ok, I copied an ISO to PS3ISO, and this time using the ps3netsrv from mmCM 4.02.00 and it worked. The ISO showed up under Games Category in XMB

The only thing about the ps3netsrv from mmCM 4.02.00 is it doesn't show the connection to the PS3. But obviously working, as my game showed up.

So I am thinking when I unblocked the ps3netsrv_GUI from WinXP Firewall, that did the trick.
Perhaps, but that can not be the problem in my case, since I don't use that firewall.
I know for a fact that nothing blocks the PS3 traffic, except with regard to Internet, from which it is completely blocked.

In any case, as I see it a server with visible feedback to its user is vastly superior to a version without such feedback, so I'm definitely going to find and download the version from that older mmCM release package.

And while we haven't yet found a solution for this problem of mine, I still want to thank you for your efforts on my behalf.
I really appreciate it. :)

Best regards: dlanor
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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby coveman » Sat Mar 10, 2012 12:25 pm

Try to use different ports on both sides (like 11222 or 8090 or something else). If you have another PC around - try to telnet to the ps3netsrv PC to make sure that all is fine on the PC side of things.

telnet 192.168.10.64 38008

and see if you'll get a connection. Change the port of ps3netsrv to something else and try to telnet again to the new port (just in case this port is used by some other PC app).

About the 'instructions' and usage - I really don't see what else it needs than the default info you get:

Code: Select all
Usage: ps3netsrv rootdirectory [port] [whitelist]
Default port: 38008
Whitelist: x.x.x.x, where x is 0-255 or * (e.g 192.168.1.* to allow only connections from 192.168.1.0-192.168.1.255)


So you can use it as:

ps3netsrv .

ps3netsrv H:\PS3_ROOT

ps3netsrv D:\BLABLA\HOHO 11222

ps3netsrv D:\BLABLA\HOHO 8080 192.168.10.*

...
Last edited by coveman on Sat Mar 10, 2012 12:31 pm, edited 1 time in total.
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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby dlanor » Sat Mar 10, 2012 12:29 pm

coveman wrote:I personally tested ps3netsrv and mM and connected to a friend's PC on the other side of the globe and played a DVD ISO from his shared ps3netsrv folder.
Using VPN or similar methods to make the connection over a longer distance has no influence at all on the validity of a basic connectivity test.
I'd settle for connection of the PS3 in my living-room to the PC in my study... :lol:
(Which I have by FTP and other means, just not by net_host.)

It all comes to proper setting of your PC/network.
How improper can it be when FTP and UPNP work perfectly between the same two machines...?
So I really don't think it "all comes to" my basic network setup. There has to be more to it.

If you don't see any incoming connection message then make sure that your router or PC firewall doesn't block the port (or ps3netsrv.exe) to your PC.
Done.

The only blocking involved is that the PS3 is blocked from reaching Internet, though it can reach all LAN units, including the PC used in my tests.

Best regards: dlanor
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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby coveman » Sat Mar 10, 2012 12:34 pm

dlanor wrote:How improper can it be when FTP and UPNP work perfectly between the same two machines...?
So I really don't think it "all comes to" my basic network setup. There has to be more to it.


You confuse both.

Accessing your PS3 via FTP may work just fine, because the PS3 acts as a SERVER (and your PC is a CLIENT).

With /net_host (ps3netsrv) your PC acts as SERVER and your PS3 is a client.

If you can't connect to the ps3netsrv PC on the port you used from another PC - then the PS3 won't connect to it ever, too.
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Re: ps3netsrv from mmCM release doesn't work at all for me !

Postby dlanor » Sat Mar 10, 2012 12:36 pm

coveman wrote:Try to use different ports on both sides (like 11222 or 8090 or something else). If you have another PC around - try to telnet to the ps3netsrv PC to make sure that all is fine on the PC side of things.

telnet 192.168.10.64 38008

and see if you'll get a connection. Change the port of ps3netsrv to something else and try to telnet again to the new port (just in case this port is used by some other PC app).
I'll make some tests as suggested, to see if the server can in fact respond at all, but there is no guarantee it will even reply to a telnet call, since that won't be using the protocol expected. And in any case, I won't get any visual response from the server I'm currently using, beyond a possible telnet reply, since windrider already confirmed that this version has no visual feedback even when it is working. So I'd better get hold of that older version too, so I can see responses on the PC where the server is running.

Best regards: dlanor
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