Condorstrike's multiMAN theming tutorial.

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Condorstrike's multiMAN theming tutorial.

Postby condorstrike » Mon Jul 18, 2011 7:44 am

Image

Ok so I decided to create a small tutorial on how to create multiMAN themes.
am not great at creating tutorials, but I'm excellent at making themes...lol...j/k, or am I? ;)


ok so lets do this:
  • download the multiMAN original theme or any other, but for this tutorial I'll use one of mine.
    Image
Creativity theme
open it and copy the images to your work-space
and here's the installable PKG: creativity.pkg
Also the multiMAN directory is BLES80608, remember it as it makes it easier for testing your images as you build your theme is you ftp them into the directory and watch the results in your TV.


I'm not gonna teach anyone on how to use Photoshop, 3DSmax or any other app, sorry.
Grab those images and tweak them to your liking, now that multiMAN takes care of overscan, there's no worries about placement, so go nuts and be creative.


  • THEME CONTENTS

BLU.JPG= DISC Icon [96x96]
CFC.JPG= CFC Flash media Icon [96x96]
SDC.JPG= SDC Flash media Icon [96x96]
USB.JPG= USB storage Icon [96x96]
HDD.JPG= Hard Drive Icon [96x96]
MSC.JPG= Memory Stick Icon [96x96]
NET.JPG= Networking Icon, IP address [96x96]
OFF.JPG= Off button in File manager [96x96]
MP_HR.PNG= multiMAN's cursor, 1080 mode (no true transparency) [30x42]
MP_LR.PNG= multiMAN's cursor, 720 and lower mode (no true transparency) [15x21]
GLC.PNG= game cover overlay (Game setting sub-menu) [260x300]
GLC2.PNG= game cover overlay (4x2 Display mode) [260x300]
GLC3.PNG= game cover overlay (8x4 Display mode) [130x150]
GLO.PNG= Boot screen overlay [1920x1080]
GBOX.PNG= game cover overlay (PIC1 underlay in Circular mode, obselete) [717x473]
GBOX2.PNG= game cover overlay (PIC1 overlay in Circular mode, current) [717x473]
CBOX4.PNG= game cover underlay (8x4 Display mode) [349x356]
CBOX2.PNG= game cover underlay (Circular mode) [459x356]
SBOX.PNG= game cover overlay (8x4 Display mode) [432x366]
LEGEND.PNG= Buttons functions overlay (old, not used anymore) [1665x96]
LEGEND2.PNG= Buttons functions overlay(new, uses true transparency) [1665x96]
DOX.PNG= System and Game menu buttons overlay [256x256]
XMB.PNG= XMMB used main Icons [1920x1080]
XMB0.PNG= PS3's xmb second overlay Image [1000x560]
XMB2.PNG= addition to XMMB used main Icons [128x3072]
XMB64.PNG= XMMB used sub-Icons [64x2048]
PICPA.PNG=Slider mode background image [1920x1080]
PIC1.PNG= PS3's xmb full-screen overlay Image [1920x1080]
FMS.PNG= File manager mode, upper and lower docks[1920x48]
PICBG.JPG= Display mode#1 background [1920x1080]
AVCHD.JPG= Display mode#1 background's overlay [1920x1080]
BOOT.PNG= multiMAN boot image [1920x1080]
XMBBG.PNG= XMMB mode's background image [1920x1080]
NOID.JPG= Missing cover(s) replacement [260x300]
AUR5.JPG= Display mode#8 background (8x4 mode) [1920x1080]
AUR4.JPG= Display mode#7 background (Circular mode) [1920x1080]
AUR3.JPG= Display mode#2 background (can be locked to just this one, or randomized) [1920x1080]
AUR2.JPG= Display mode#2 background (can be locked to just this one, or randomized) [1920x1080]
AUR1.JPG= Display mode#2 background (can be locked to just this one, or randomized) [1920x1080]
AUR0.JPG= Display mode#2 background (can be locked to just this one, or randomized) [1920x1080]
PS2.JPG= Default cover for PS2 games [320x176]
DVD.JPG= Default cover for DVD movies [320x176]
NAV.JPG= Old Help-screen created by me, (outdated) [1920x1080]
SOUND.BIN= Theme background music (can be turned off, or not used)
SND0.AT3= PS3's xmb sound-clip on multiMAN's selection
THEME-NAME.mmt= Theme's executable (add your theme's name)


  • IMAGES

CBOX, GBOX, XMB, GLC, FMS, DOX, and MP_HR are all PNG images with true transparency, so use that to your advantage. MP_LR.PNG is for lower resolution TVs 720 and lower.
BOOT.PNG, andXMBBG.PNG are also PNGs but transparancy is not needed cause you'll be using them as full screen images.
Image

PRB.PNG is the loading bar. similar to that of windows, so pull inspiration from that.
PIC1.PNG is the PS3's over-imposed image when you hover over the multiMAN icon
PICPA.PNG is the screen for slider modem make sure that boththe beggining and end of the image match to make it into one fluid image, easily replicated by cutting an image in half and clicking on EDIT, Tranform, and Flip Horizontal in photoshop... or be creative and hand-draw to make something spectacular. one example is my old Sonic Theme, hand-drawn clouds and water made for a fluid animation.
ICON0.PNG, is of course the Icon for multiMAN, please use transparency on this one, cause a rectangle icon is not pleasent to look at. lol


now let's move to the most complicated images
AVCHD.JPG
A horrible image for noobs if they're not used to it.
Image
Image

Mostly used to show the games list in Display mode#4, and also as full background in Display mode#1, problem is it goes over PICBG.JPG, my advise is to pick my image keep it in your PICBG.JPG psd and when you're done working on it select AVCHD.JPG with a resize tool or wand, and select all layers, merge them and select inverse to delete the area around AVCHD.JPG, then resize the selected image to the canvas size, and TADA! you have made an aligned AVCHD.JPG. just dont save the psd...lol, revert to before all those steps and save.


OFF.JPG
The second most comlicated image to work with.
Image

Simply cause it it's drawn over FMS.PNG, and being a JPEG thus not having transparency, makes you have to be creative and meticulous with it's sizing and design, if not it'll look odd.
My advise is, finish making FMS.PNG then copy it over the FMS.PNG psd and move around until you hit the right spot and work from there. Also use one PSD for OFF.JPG and for all the File Manage Icons, they're the same size and will save you time and space.

An image not included in my theme, sorry...forgot :)
NOID.JPGfor when a game cover is missing, also a nice image to make your own, and supplement the theme.
Image



  • SCREENSHOTS
There's two ways to take screenshots in multiMAN.
1. by pressing selesct + R1, creates a .RAW image which should be saved to the [root /] of whatever external device you have attached to the PS3, if none then it'll save to root of PS3's HDD, [/dev_hdd0]
these images now have a watermark on them with a multiMAN logo.
2. by pressing the PS button and scrolling left to PHOTO, and clicking on the Save Screenshot option. This saves it to your photo gallery with no watermark and you can copy them to a compatible thumb-drive.


  • COLOR.INI
Fonts Colors, Another obstacle for noobs. My advise use one of mine to study, Have in mind that the default color picker in photoshop uses normal RRGGBB format. have fun with this. :)
Also keep in mind that multiMAN allows for up to 5 user fonts (select-able with SELECT+R3)

Code: Select all
#COLOR FORMAT 0xAABBGGRR
#
#AA - ALPHA TRANSPARENCY (00-Fully transparent, FF fully opaque)
#BB - BLUE
#GG - GREEN
#RR - RED


PS3DISC=0xfff0e000
PS3DISCSEL=0xff0000f0

SEL=0xff0000f0
PS3=0xfff0e000
PS2=0xff06b02e
DVD=0xffdcc503
BDMV=0xff0050ff
AVCHD=0xff30ffff

LEGEND=0xccffffff

FMFILE=0xfff0e000
FMDIR=0xfff0e000
FMJPG=0xcc00aaff
FMMP3=0xc000f02d
FMEXE=0xc000aaff

HEXVIEW=0xccffffff

#END OF COLOR DEFINITIONS

SPLIT=0xc00080ff

####################################################################
#
# END OF COLOR DEFINITIONS
#
####################################################################
#
# DISPLAY ELEMENTS
#
####################################################################

# show or hide the device list/ip address (1 or 0)
device_list=1

# show or hide device list separator line (1 or 0)
device_separator=0

# device list and separator Y offset (0 - 1079)
device_separator_y=1079
device_separator_x=0

# show or hide legend image or change vertical position (1 or 0), y (0-1079)
legend=1
legend_y=853

# show or remove the drive icon in the lower right corner (1 or 0)
# (0-1919) (to horizontally move the drive icon)
# (0-1079) (to vertically move the drive icon)
drive_icon=0
drive_icon_x=1600
drive_icon_y=1010

# Option: user_font
# Valid Parameter:  0 - 9
#user_font=0

# Option: game_bg_overlay
# Valid Parameter: 0 - do not overlay game PIC1.PNG over user background picture
# Valid Parameter: 1 - overlay (default)
#game_bg_overlay=1

XMB_SPARK_SIZE=10
#SPARK/STARS COLOR USES RRGGBBAA format
XMB_SPARK_COLOR=0xfff0e000
#
# END OF DISPLAY ELEMENTS
#

  • COLOR.INI also has theme options like the removal of Legend line, and positioning of storage icon


  • SOUND.BIN
The background music file, nothing more than an MP3 file which must be 192kbps or lower renamed to SOUND, and replace the extension to ( .BIN ), keep in mind to make the mp3, or joined mp3s around the 10 megabytes in size even though there's no size limitation but High bit rate and big size might make a performance drop, and or the music won't loop.
  • AT3 sound
The AT3 file is the music that plays on the XMB before you open multiMAN. the sound clip need to be converted to AT3 format. all you need is the ATRAC3 codec and a free sound converter/editor
save as wav atrac3 as SND0.AT3, one program example is (Goldwave and ATRAC3 plugin)


The rest of the images are self-explanatory, and I will update this as time allows... but in the mean time just edit them and keep an eye on their layouts.


  • PKGs
multiMAN uses a ".mmt" which becomes an executable for the themes to be copied/launched, in this case it would be creativity.mmt, just replace the name of the file, to your theme's name. ;)
here use this one:
creativity.mmt
ohh, btw...open it with a text editor ;)


Also, I will not make a tutorial on how to package a theme, there are app that came out not long ago that will do it for you, also I don't use them, I use my own method through PSL1GHT, and a tutorial on that would be too complicated, so use those Windows apps, I hear they work fine. :)


To unpack themes already packed you can use programs like: MagicPKG

To Pack Themes:
make_pkg, just drag Theme folder to make_pkg.exe
simple enough I guess. :)


Here's another one, not tested by me but I hear it works fine.
multiMAN Theme Packer, created by ozayturay
Code: Select all
Usage: multiMAN_ThemePacker ThemeFolderName
Example: multiMAN_ThemePacker "multiMAN Sample Theme"
PS: You can also drag the theme folder to the batch file. ;)

Steps: not verified by me.
also remember signed packages for 3.55+ and unsigned for lower CFW's.
Put all the theme files in a folder named whatever you want the theme to be called. Extract his packer app to say your desktop. Open the folder you just extracted of his packer app. Notice multiMAN packer.bat. Now just drag your folder you made that has the theme files in it onto the .bat file in his packer app. You will then see a signed pkg an unsigned pkg and a text named multiMAN (whatever you named the theme folder) The signed pkg (I am guessing) is for wt and gh firmware's. The unsigned is for Kmeaw and rebug (again guessing) unsigned worked on my kmeaw with multiMAN. You can then rename the pkg it made for you to anything you want it to be or leave it as multiMAN theme name (signed or unsigned) should work either way. You could also edit the bat file. but I wont go into that with it being Ozay's app

there are other packers, but they need their own environments, and I'm trying to make this simple for you guys.


To find my old-outdated themes, check www.condorstrike.com...I have no plan to update them, but maybe you can use them for reference.
I will continue to add to this Tutorial, but for now use it as is, and enjoy making themes for the great multiMAN, and alway remember to thank Dean for his awesome creation. :)
Link for French translation, thanks arachetous. :)
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Re: Condorstrike's multiMAN theming tutorial.

Postby arachetous » Tue Jul 19, 2011 11:26 am

Hi, great job, it has long been waiting for a tutorial like this one and especially outiuls to do so.
All I need only to know how it is to compile the package with Multiman_thème packer ^ ^
I watch the evolution of the tutorial for that, thank you again to the team for the job!
Goodbye and see you soon :D
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Re: Condorstrike's multiMAN theming tutorial.

Postby condorstrike » Tue Jul 19, 2011 3:42 pm

yeah man, keep an eye out...
like I said I don't do those packers, but will add them and show their steps. :)
***edit*** updated data on packing themes with windows tools.
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Re: Condorstrike's multiMAN theming tutorial.

Postby arachetous » Tue Jul 19, 2011 9:20 pm

Big Thank you. Look I made a tutorial for us French thanks to you. I put all the thanks at the bottom of the page with the link here. :D

http://ps3-solution-pour-tous.doomby.com/rubrique,creer-theme-package-multiman,1780826.html#fr
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Re: Condorstrike's multiMAN theming tutorial.

Postby iGoTiT4FrEe » Tue Jul 19, 2011 9:27 pm

arachetous wrote:Big Thank you. Look I made a tutorial for us French thanks to you. I put all the thanks at the bottom of the page with the link here. :D

http://ps3-solution-pour-tous.doomby.com/rubrique,creer-theme-package-multiman,1780826.html#fr


Thank-you very much for the mention on your site arachetous and i'm glade you found the tut of some use ;)


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Re: Condorstrike's multiMAN theming tutorial.

Postby condorstrike » Tue Jul 19, 2011 9:28 pm

no problem man, we're glad to help...
thanks and keep checking back for more stuff as we add them. :)
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Re: Condorstrike's multiMAN theming tutorial.

Postby arachetous » Thu Jul 21, 2011 11:40 am

Hi all, it works perfectly, I added the tutorial method for at3 file with Goldwave and ATRAC3 plugin.
Super detailed images, it explains much a hassle if I can google with the translation, I am not very good in English but I'm getting better. :)
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Re: Condorstrike's multiMAN theming tutorial.

Postby condorstrike » Thu Jul 21, 2011 5:15 pm

arachetous, yes I saw..:)
good job in adding the steps for Goldwave, if you need translation of anything let me know, I know google translate is not always perfect. and I added a link to your page with the french translation. ;)
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Re: Condorstrike's multiMAN theming tutorial.

Postby arachetous » Thu Jul 21, 2011 6:18 pm

@ Condorstrike,
please offer me your help for translations.
Not hesitate to ask.
And thank you for the link to the tutorial for the small French :)
I say enough, you were a proffessionnel of image editing! Great job to all the team !
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Re: Condorstrike's multiMAN theming tutorial.

Postby arachetous » Thu Sep 01, 2011 8:47 pm

hello the team!
I have a problem that appeared with Multiman packer theme when I did a drag / drop the folder that contains my theme it m'achiffe "package_finalize.exe has stopped working"
With the help please
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